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The IJK Glove

Step through the portal. Bring your hands.

The First Haptic Gloves Made For VR.

  • Gamer firstA controller for dedicated players.
  • Haptics on each ringFeel the game in full fidelity.
  • Individual finger trackingYour hands are your controllers.
  • Sized to any handComfortable for anyone, no matter their finger size.

The experience you have been waiting 10 years for

The Immersive Joint Kinematics Glove is a next-generation Virtual Reality Controller
with full hand tracking and per-finger haptics capabilities.
Fight monsters, cast spells, and socialize in another world,
without clunky and confusing controllers breaking your immersion.

Completely natural VR Interactions.

The real world is designed around your hands, the virtual one should be too.

Our glove has high fidelity hand tracking, meaning that almost all actions you can do with your hands in real life, we can capture and send to VR Games. With both curl and splay support, we can map gestures, actions in games, and any way you want to express yourself in social VR.

Haptics that remove the frustration.

We have haptic vibration motors in each ring, enabling best in class feedback.

Whether you want to feel your punch land, throw an axe, string a bow, or just touch the virtual grass, our hardware enables it.

CapAMo full body tracking software preview

Full Body Tracking software. On the house.

Other gloves ignore the wrist tracking problem, but not us. We built FREE full body tracking software that we call CapAMo. CapAMo uses the power of your graphics card and off the shelf webcams to track your motion accurately and in real time.

Seems like too much headache? No worries, we will build mounts for Vive Trackers and other body trackers as well.

Technical Specifications

Bluetooth 5.0

Modern bluetooth capabilities allow for advanced pairing and high bandwidth.

Industry leading latency

A superior approach to optical position tracking, we offer realtime, high frequency updates, always.

Centimeter accuracy

Using internal fusion algorithms, we can tell where your hands are spatially, wherever you are.

Multi-session battery life

Designed for long periods of work or play, there will be no distracting interruptions due to power.

Cross Platform, PCVR Support

Whether you want to use it as a controller, or with full hand tracking, we can manage. We have Windows and Linux support.

SteamVR support

Thousands of virtual reality games, literally at your fingertips.

The Roadmap

We are bringing this closer to life, every day. Here is our current roadmap

  • Initial software visualizations
  • Initial platform support
  • Functional Dev Kit A
  • Windows and Linux support
  • Advanced Sensor Fusion
  • Per-Finger Haptics
  • CapAMo Full Body Tracking
  • Pre Launch Reservations - October 2026
  • Review Units Ship - Early November 2026
  • Kickstarter Launch - Late November 2026

Our Team

Our core team consists of two software engineers, an electrical engineer and a mechanical engineer. Our tiny bootstrapped team is outcompeting companies with far more resources and years of time to prepare for the virtual reality wave. Our patience has run out, we will deliver the immersion you were promised, ourselves.

Alex Diviney

Co-Founder and CEO, Alex specializes in visualization software and native interactions. He comes with a broad background in software engineering, statistical modeling, and data visualization. With experience in the insurance industry and academic research, he is well positioned to break complex human computer interaction phenomena into tractable problems.

Baylor McElroy

Baylor is a Co-Founder and an electrical engineer. His hardware and electronics expertise allow for cost effecient, industry grade physical hardware designs. He facilitates the company's ability to maintain a tight feedback loop and ensure timely, efficient delivery.

Baiden McElroy

Baiden is a Co-Founder and an embedded systems engineer. He designs and builds sensor fusion algorithms and low latency hardware drivers. Bringing experience with multi-target tracking for military applications, he is building out the high performance and resilient tracking algorithms that enable our product.

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If you want haptic hand tracking as bad as we do, follow us on Kickstarter. Not only do you get to bring this cutting edge tech to the world, but you will also be the first to know about price lock ins and bonus goodies!

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